Toukiden: The Age of Demons was a surprisingly good game when it launched on PlayStation Vita. It featured fun, responsive combat, lovely visuals, and a great gameplay loop to keep you coming back. It seemed that it only made sense in a lot of ways to port it to a home console. With nothing else quite like it on consoles, a home console release was expected but even though the visual upgrades aren’t massive, it’s still a thoroughly enjoyable game that you can sink dozens of hours into.
Toukiden: Kiwami could be considered a Monster Hunter-like game. You take on massive enemies in the same few maps, you obtain materials that are used to upgrade and create new weapons and equipment, and continue to do the same with tougher enemies to obtain better equipment.
That loop would not be fun at all without good combat and Toukiden: Kiwami has excellent combat. You must be methodical in your approach but its responsive and has a meaty feeling when striking. Attacks have real impact, you can focus on the limbs of some enemies and bosses and destroy it to gain an advantage.
You can activate a mode with the press of the options button that will show you hidden trinkets and shrines on the map that will enhance your player, or you can use it to see how damaged certain part of an enemy is as well as their overall health. Using it though drains stamina so planning when to use it is very important.
While visuals may not be up to a standard you may want from a game on PlayStation 4, the atmosphere is great with the art style and music creating an excellent classic Japanese vibe, filled with the personality you expect. Walking around the hubs is enjoyable and never too complex to know where you’re going. It must be said the flow to everything in Toukiden: Kiwami is incredible.
There’s more to Toukiden than just killing demons. As you progress through the game you unlock Mitama which can be equipped to your weapons for further stat boosts. These Mitama where people with great powers that were consumed by the demons, or Oni as the game calls them. It allows your weapons to feel a bit different, and in turn, gives more choices to how your character will play.
As I’ve already mentioned, weapons is key to Toukiden. There are a huge list of different weapons to choose between, each feeling unique and just as powerful as the next. It gives the same missions a different feel which is badly needed in a game in this genre. It all feels satisfying which is more important in this genre than in others.
Unfortunately the restrictions apply to going through maps as you might expect. There’s no real opportunity to freely roam and gather resources. Each mission is quite linear in its design but should you want to grind for something in particular, it isn’t hard to do so.
Toukiden: Kiwami will be compared to Monster Hunter and in a lot of ways, but there’s something more intriguing about Toukiden over its contemporaries. It’s deep, not overwhelming and allows for great battles both on your own and with up to three people online. It may seem like a port, but it certainly doesn’t feel like one.