The Witch and The Hundred Knight Revival Edition Review

The Witch and The Hundred Knight Revival Edition is not only a mouthful of a title but it’s also one of two halves. First off is the full and on the surface simplistic game that evolves with many systems and the story which is passable but drags on far too long with unlikable main characters.

I’ll get the really bad out of the way first: The entire story and characters are the biggest detractors from the game’s enjoyment. The character you fight for, pretty much against your will is the witch and she’s downright deplorable. Don’t get me wrong, some of the most enjoyable villains in any medium are disgusting but there’s structure to them, to what they do, and even an air of charisma. The witch is simply a horrible character that is aimed for you to ultimately dislike but it’s not in the way the game intends. It wasn’t long before I started to skip cut-scenes and it wasn’t just because of the content its. The back and forth simply went on for far too long and honestly started to grate and frustrate.

This is partly due to the characters and story but it’s only down to the fact that the gameplay itself os actually really enjoyable. It’s simple in terms of the base gameplay but the feel and systems surrounding it all is generally fun.

the witch and the hundredUnfortunately, the numerous systems aren’t explained very well and it take some time before you realise what they stand for and how you can excel at them. Something like the gCal resource management system is one of the more unique aspects to the game. As long as your meter has any gCal or GigaCals, your character, the Hundred Knight can revive at the cost of some of this resource. Should you run out of it and die you will face reduced power as well as being kicked out of the dungeon and the loss of all the loot you’ve picked up since your last save.

This system gives both leniency and urgency while exploring the massive dungeons. As time goes on though, these massive dungeons become too large and tedium kicks in. The systems in place aren’t always enough to keep you invested in the same area for prolonged periods of time.

You can equip multiple weapons at the same time that will have strike, blunt, and magic effects that are more effective against certain types of enemies. To allow you to create the best builds against certain enemies, you can also set up multiple weapon sets that can be switched on the fly meaning you don’t have to keep pausing and switching your weapons in order to take on the different types of enemies.

There is also a loot meter that builds up over time as you kill enemies, use different weapons and more that act as your rarity meter in terms of what loot you will obtain upon completion of any given dungeon. This means you will know what loot you can obtain depending on the level you reach giving you the opportunity to push your luck and keep going in order to get the loot you desire.

While the gameplay is more than functional, the overly long cut-scenes really diminish the fun of the game and when there’s little incentive to keep you going, it won’t be long before you question whether one more dungeon will be worth your precious time.


  • Fun, responsive gameplay
  • Combat systems give depth to play


  • Abhorrent villain
  • Cut-scenes drag on for too long


Owner of Game-Smack, Jason plays everything that's possible. Goal of Game-Smack: Overhearing a stranger "Game-Smack? I've heard of that. It sucks!"

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