Review: Painkiller: Hell and Damnation (Console)

Review: Painkiller: Hell and Damnation (Console)

painkiller_hell__damnation_rawLate last year, Painkiller made its triumphant return with Painkiller: Hell and Damnation, a HD remake of the 2004 classic developed by People can Fly which later went on to create Bulletstorm and more recently, Gears of war Judgment. Painkiller Hell and damnation finally though has made its way to consoles. Unfortunately the game suffers from lower visual fidelity and some frame-rate stutters, but is still a great balls-to-the-wall shooter.

In Painkiller: Hell and Damnation, you play as Daniel who is killed in a car accident with his girlfriend Catherine. In a slight retelling from the original and the Battle out of Hell expansion, Daniel Garner is stuck in purgatory and the devil himself wants you to sign a pact to help bring back his beloved Catherine. It’s a story that is rather simple and straight forward but it helps create a great premise for its dark and heavy metal theme.

Painkiller: Hell and Damnation is a first person shooter but not in the vein of modern shooters. The game plays a lot more like old-school shooters like Doom and old Duke Nukem games where you must run through levels dispatching of hundreds of enemies per level. It’s fast, fluid and challenging bringing back a classic style of shooter than really shouldn’t stay away for much longer.


Visually, the game doesn’t look nearly as good as the PC version with some muddy textures. The game takes an even uglier turn when the large-scaled boss battles take place and the frame rate can take a complete nosedive which is unfortunate as this game is all about precise movement and shooting, especially when tackling the harder difficulties.

The game features some truly interesting and fun guns to control as you take down hordes of skeletons and abominations. Each gun has two shooting modes and within them are some of the most satisfying guns in any game out there. It’s hard to talk about the weapons without giving a special mention to the stake gun which shoots out massive stakes that can pin enemies to a wall.

When this game was first released almost a decade ago the gaming world was going through a revolution: dynamic physics. This is very prevalent when playing the game but it’s still rather fun to see pieces of a skeleton fly across a room.

Despite the game being essentially a remake of a game a decade old it honestly holds up really well, thanks in part to the design for the developers of Hell and Damnation Farm 51. It does feel slightly restricted though due to trying to stay true to the original but it does prove that there still is a place for these types of games.

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The entire campaign is spread across 14 stages and overall isn’t a particularly long game lasting between 4-6 hours depending on skill and difficulty. If you are a fan of these games, then it is very easy to jump straight back in on a harder difficulty. To add more value to the campaign is the fact that the entire campaign can be played in co-op which adds a whole new dimension to the frantic battles and is great fun with another player .

Painkiller also features a multiplayer mode with deathmatch, team deathmatch, capture the flag, and survival modes. Unfortunately at the time of review, after many attempts to trying to find a game, none were ever found.

Painkiller: Hell and Damnation is a faithful recreation of the decade old game with some new environments and one new weapon. Unfortunately technically in underwhelms and the game is rather short but it really brings up the excitement that this series can find its way back if there is a need for it and I for one feel as though we need shooters that kick your ass without an auto-aim.  Painkiller: Hell and Damnation is a balls-to-the-wall shooter worth checking out for fans of incredibly fast-paced shooters and heavy metal music of course.

SCORE: 7/10

Owner of Game-Smack, Jason plays everything that's possible. Goal of Game-Smack: Overhearing a stranger "Game-Smack? I've heard of that. It sucks!"

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