Review: OlliOlli

Review: OlliOlli

olliolli2The PlayStation Vita can be seen as a home to a lot of ports. While not nessecerilly a bad thing, it’s always good when a platform has a selection of unique titles. OlliOlli is one of those new titles only available on PlayStation Vita but it’s not essentially a brand new title in terms of what it may play like. While the Tony Hawk series has seen itself come and go, OlliOlli captures the best and, to be perfectly honest, most frustrating aspects of the once great series and throws it onto a 2D plain. It may grate at times but OlliOlli is a worthy addition to your Vita collection.

OlliOlli is deceptive. On the surface it generally doesn’t look lie much. You wouldn’t be wrong to think that OlliOlli is just a port of a 99c app on some smartphone’s app store. The simplistic 2D style makes it look as though it may be a simple game and when you begin, that sentiment may still ring through. It’s only when you start to play the game, or actually play the tutorial.


The game plays like an endless running where the skater moves by himself and you use the X button to push and make him go faster with two pushes making him achieve maximum speed. You then use the left analogue stick to Ollie and pull off tricks. If you have played EA’s Skate series, you may be well versed in played OlliOlli as you move the stick in different directions to pull off certain flip tricks. You can then use half-circles and quarter-circles in certain directions to pull off more advanced tricks.

If that doesn’t sound difficult enough, you must press X upon landing at the right time to maximise your score. Should you miss the timing on the landing it will drastically penalise your score as well as slow you down.

Each level has six different objectives for you to complete. This is where the Tony Hawk comparison really starts to take shape. In these objectives, you must pull off ever-increasing combos and overall scores as well as completing level-specific challenges like collecting objects on the map as well as tough challenges like completing levels with all perfect landings and not pushing throughout the entire level.


Each level gets progressively harder to the degree that once you reach the last collection of levels, a perfect run is needed to even just complete the level; Adding the timing of the landing, remembering to use the left analogue stick to  pull off tricks and grinds and you’ve got a challenging, frustrating, but ultimately a satisfying experience.

Should you complete all the regular levels and want a bigger challenge, the game also includes pro versions of each level. Each level needs precision and perfect timing in order to complete and move on. Should you complete that, you unlock the ultimate challenge but trust me, you may break your Vita before getting close to that.

The game, as I’ve mentioned, may bring on spouts of frustration and unfortunately you may feel as though it’s not your fault. The controls need an incredible amount of precision and while the Vita is a great system, it sometimes feels as though the game punishes you despite you feeling as though you had perfect timing.

The game also includes daily spots and challenges to compete in. So it’s safe to say that the game features a massive amount of content. It’ll frustrate, it’ll bring on a great sense of satisfaction, but most importantly, it is an incredible buy for the PlayStation Vita. OlliOlli is a great start to what will hopefully be a bigger series on the PlayStation Vita


Owner of Game-Smack, Jason plays everything that's possible. Goal of Game-Smack: Overhearing a stranger "Game-Smack? I've heard of that. It sucks!"

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