Review: Child of Eden

Review: Child of Eden

Child of Eden is the new game from famed game designer Tetsuya Mizuguchi. Quite like Mizuguchi’s Rez, the aim of the game is to destroy a virus from a computer system. Although it may sound boring, incredible visuals and sound design make this game more like and experience, and to be perfectly honest an one that every player must experience for themselves.

Child of Eden doesn’t need a story. It clearly becomes apparent when you play through the first level. It enraptures you in its visuals, hypnotised by its colours and lured by its audio. Still, there is a story. Lumi, was a girl born  in space, always wanting to experience life on earth. Long after she died, her memories and feelings were programmed into Eden. Eden is an internet archive of human life.  Just before Project Lumi is completed, Eden is attacked with a deadly virus. This threatens to destroy all the memories and knowledge it possesses. You must purify every archive from this virus and save project Lumi.

The game quite similar to Rez in many different ways. The project you aim to preserve and save is the same project in which Rez is set. The gameplay is also largely the same with you being able to lock-on to up to eight targets before shooting them with rockets. Unfortunately not a lot of people had the chance to play Rez so I will look at Child of Eden in its own merit.


You can play Child of Eden using either the Xbox 360 controller or Kinect. Out of the two, using Kinect is easily the better choice. Using the controller certainly functions well enough, but it doesn’t feel nearly as immersive as Kinect. The controller feels more clunky than Kinect. Using Kinect, playing and navigating is much easier and responsive.

Kinect brings the experience full circle. You  lock-on to missiles using youre right hand a a quick thrust forward with said hand will fire the missiles. May sounds like things may get iffy with gesture recognition but it doesn’t. Not once did I have to redo the gesture. Your left hand utilises the quick fire rounds. Throwing both hands in the air unleashes euphoria. This essentially kills all the enemies on the screen and takes a chunk off the boss’ health bar.


Child of Eden isn’t a long game. The game features five archives for you to cleanse. Each of these archives highlights particular parts of earth including beauty which features the colourful and natural beauty of earth to other archives like Evolution and Passion. Each archive looks completely different, from colour schemes, to enemies you face. Even the music mixes things up leading to each archive making you feel a different way to the rest.

Upon completing each archive, you are given a score on how you performed. You can increase your score by increasing your multiplier. To increase your multiplier, you must release the lock-on missiles in time with the music. This lends to a greater immersion because you must take both the visual and audio into account and link them through you actions.

Although the game is over long before you want it to be. Child of Eden though has a whole host of content to unlock. Each archive is unlocked by obtaining a certain amount of stars. You will have to complete the same level a few times but it really doesn’t matter. You could play through each archive a dozen times and still feel completely happy.

Child of Eden is the new reason to own a Kinect. You won’t find an experience like this anywhere else. It’s beautiful to look at, plays great and will always make you will happy. It doesn’t matter that there are only five levels, playing through them again and again should be on the cards. Child of Eden is an essential buy for anyone who owns a Kinect and should be considered by others.


Score: 8.7

Owner of Game-Smack, Jason plays everything that's possible. Goal of Game-Smack: Overhearing a stranger "Game-Smack? I've heard of that. It sucks!"

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