Quantum Break Review

Remedy take a long time to make a game. It’s been six years since their last major release in Alan Wake and here we are now with Quantum Break. Despite the large development time, Remedy have always created captivating games with incredible narrative and Quantum Break is no exception. The game was always designed with taking risks incorporating a live-action TV show but since its original design, the TV section of Microsoft has been closed meaning the structure was always going to be compromised. Honestly though, the game incorporates so much narrative intertwined with excellent gameplay that I barely put down the controller for the 10-12 hours it took to complete. Well I did put the controller down for the episodes.

The end of each Act concluded with a live-action episode lasting about 25 minutes. While this was jarring to the game, it’s hard to knock its presentation or acting. The cast give great performances and it never really feels like these are long cut-scenes for a game but rather a TV series seen on American Prime Time during the week.

The live-action is centered more on sub-plots but it helps give the world more of a place and stronger presence that doesn’t hurt the main game itself. Throughout the game, you make choices and these are actually reflected in the live-action episodes. They may only be minor but honestly it was pretty cool knowing you had an effect on live-action scenes no matter how minor it really was in the grand scheme of things.

The story of Quantum Break is not as complex as their last game Quantum Break. While the plot is all about time travel and fractures in time, it’s all really easy to follow. It once again feels very much like a series of a TV show in America. It’s simplified rather than dumbed down to make it easy to digest. While it wasn’t groundbreaking or surprising for the most part, it most definitely was enjoyable.

QuantumBreak_Screenshot1Every part of the complex structure of the game is done incredibly well. So well in fact that I really wish there was more gameplay. You will go from a shootout lasting a couple of minute to exploration for a couple of minutes to more shooting and then more narrative. It’s paced well but I enjoyed the gameplay so much that I wish there was a lot more of it.

I was hoping that once the credits rolled around that a survival or challenge mode would unlock, something that included with Rise of the Tomb Raider but unfortunately I could only play through the game on a different difficulty level. However, something like that being added is definitely a possibility and would benefit greatly because the excellent gunplay and powers are underutilised throughout the game in my opinion.

Visually, the game is spectacular. There were a lot of grumbles about the 720p resolution but honestly the effects on show here are stunning. You’ll quickly forget about resolution when you really get into it. What time fracture and everything freeze and crack around you never gets old. Actor models look great and everything has a polish to it that’s hard not to ignore.

The game gives moments in the game called junctions that offer you the choice in what would the antagonist Paul Serene do next. It’s fun to try to figure out things on the other side but it never felt as impactful as I wanted it to be. However, the multiple choices along the way warrant multiple playthroughs to see how different things turn out but I never spotted anything major.

I loved Quantum Break. I loved how the gameplay felt, I enjoyed the story being told and the little easter eggs that are always hidden in Remedy games but I also really enjoyed the live-action story unfolding in front of me. It all blends so well that nothing felt out of place. A vision carried out to near perfection. Remedy have created another world that I just want to live in for as long as possible. I wanted to know what was happening to the city more, to side characters, to the civilians even if they were unaware of this happening but some discrepancies along the way. This proves that Remedy are still one of the best at creative and impressive storytelling  but also backing that up with Stellar gameplay.


  • Impressive blending of gameplay with live-action
  • Excellent acting both in-game and in episodes
  • Fun and exciting gameplay mechanics


  • Lack of post-game content


Owner of Game-Smack, Jason plays everything that's possible. Goal of Game-Smack: Overhearing a stranger "Game-Smack? I've heard of that. It sucks!"

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