Microsoft adds 5 studios to its portfolio

Microsoft adds 5 studios to its portfolio

During Microsoft’s E3 press conference, Phil Spencer wanted to show Xbox’s commitment to first-party games with the acquistion of four companies and the announcement of a new studio.

  • The Initiative. Based in Santa Monica, Calif., The Initiative is a brand-new Microsoft game development studio headed by industry veteran Darrell Gallagher that is working to create groundbreaking new worlds, characters and game experiences.
  • Playground Games. Microsoft has acquired U.K.-based Playground Games, a development partner since 2010 that has helped grow the “Forza” franchise to new heights. In addition to its work on this year’s “Forza Horizon 4,” Playground Games will have a team dedicated to bringing their open-world expertise to an entirely new project.
  • Ninja Theory. The relationship between Ninja Theory and Microsoft started in 2000 when “Kung Fu Chaos” was in development for the original Xbox and culminated in the release of “Hellblade” on Xbox One earlier this year. Microsoft’s intent to acquire Ninja Theory will help ensure the creative team has the resources and freedom to bring more ambitious games like “Hellblade: Senua’s Sacrifice” to fans.
  • Undead Labs. Seattle-based Undead Labs is the creator of the popular “State of Decay” franchise, enjoyed by millions of fans worldwide. In the first two weeks since “State of Decay 2” launched, more than two million fans joined the fight to survive and took down more than two billion zombies. By entering into a letter of intent to acquire Undead Labs, Microsoft is signaling its commitment to growing the franchise and taking the zombie survival-fantasy genre to new heights.
  • Compulsion Games. As “We Happy Few” nears its full, multiplatform release on Aug. 10, Microsoft has entered into a letter of intent to acquire Montreal-based Compulsion Games. By joining the team at Microsoft Studios, Compulsion will have the resources, platform and freedom to take even bigger creative risks and create even more ambitious worlds with its future projects.
Owner of Game-Smack, Jason plays everything that's possible. Goal of Game-Smack: Overhearing a stranger "Game-Smack? I've heard of that. It sucks!"

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